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New features including ten early prototype challenge levels, initial challenge level selection menu (press 'challenge' on main menu), LevelSet xml files, which list a whole set of challenge levels to display in selector, "Name" and "Description" fields to level xml, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added ten early prototype challenge levels
- Added initial challenge level selection menu (press 'challenge' on main menu)
- Added LevelSet xml files, which list a whole set of challenge levels to display in selector
- Added "Name" and "Description" fields to level xml
- Can exit out of challenge level end to continue playing completed level
- Fixed problem with levels that have empty Objectives text
- Starting work on function to detect which data files are used

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
BluishGreenPro
BluishGreenPro - - 534 comments

It would be neat if wolves jumped into the air when you did and batted you to the ground!
That would be one way to counter the player's ability to jump over them so easily.

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

two ideas: for the "stealth testlevel" it'll be awesome to create a night scenery for this. bright fullmoon, stars some clouds... stuff like that... that'll be done pretty fast i guess (chganging sunlight, skybox, light colours?) but add so much more atmosphere already for this task i think. ;)

for "the unarmed fight": make give the enemy idle gestures/animations if he tries to stay away... like tapping the ground with a foot very fast, or mocking the player with taunts. jumping backwards if the player gets to close should also look nice and then you won't have the problem with him not facing the player while moving backwards.

hope that helps a bit ;)

great update again!

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