• Register
Post news Report RSS New Overgrowth a175 video devlog

New features including stances, attacks and parries for one-handed dog sword, stuck weapons are physically active, sheathed weapons animate more accurately, fixed several weapon bugs, torso IK is now pose-relative, allowing for sideways stances, items can trigger mirrored animations, and more.

Posted by on

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added stances, attacks and parries for one-handed dog sword
- Stuck weapons are physically active
- Sheathed weapons animate more accurately
- Fixed several weapon bugs
- Torso IK is now pose-relative, allowing for sideways stances
- Items can trigger mirrored animations
- Cat rapier now uses the move-set of the one-handed dog sword
- Cat dagger now uses the move-set of the dog knife
- Characters wait a couple seconds after opponent is defeated before letting their guard down

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
Atlasfield
Atlasfield - - 1,117 comments

One handle swords? cool, nice idea, now we need destroyable shields forthe axes and spears! 8D

Also, will be cool broken swords, or if one of the combatants hit strong the steel, maybe the other will lost the weapon for the strength of the other or the consecutive attacks, that will make a cool effect of realism, and maybe make an effect of exaustive (I think is hard carry a longsword, running, jumping and attacking... or not?)

I want to see the cats and dogs in action too in those videos. (o3o) And congrats for your advances, you rules!

Reply Good karma Bad karma+5 votes
Angerfist219
Angerfist219 - - 329 comments

not gonna lie, seeing little anthropomorphic bunnies get killed in brutal ways is pretty satisfying. *ahem 30 seconds *ahem

Reply Good karma Bad karma+8 votes
Atlasfield
Atlasfield - - 1,117 comments

Noes. D: The bunnies rulz. x3

Reply Good karma Bad karma+3 votes
Jordy☢Boii
Jordy☢Boii - - 278 comments

Great :D

Reply Good karma Bad karma+1 vote
Jokerme
Jokerme - - 1,170 comments

One hand sword fighting is looking awesome. Blocks look too solid against two handed weapons though. You know, it shouldn't be able to block a fierce two handed sword attack. But probably that's going to happen soon, so it looks great.

Reply Good karma Bad karma+1 vote
TucoBenedicto
TucoBenedicto - - 63 comments

Yeah, it looks far better than two hands sword fighting, which so far lacks the feeling of power and looks a bit clumsy, to be honest.

Maybe that's asking too much but the ideal final achievement in my mind would be to have different combat stances suited for any kind of weapon and a gameplay that changes accordingly.

Reply Good karma Bad karma+1 vote
Arcones
Arcones - - 5,546 comments

Seeing an Overgrowth update is the best way to start a Monday :D

Reply Good karma Bad karma+1 vote
Flash112
Flash112 - - 1,218 comments

quite inspiring isnt it..
*Closes interwebz and starts doing something in Blender 3D

Reply Good karma Bad karma+1 vote
Rafhaelbass
Rafhaelbass - - 92 comments

The better one hit KO game I've seen =D

Reply Good karma Bad karma+1 vote
BluishGreenPro
BluishGreenPro - - 534 comments

Physics on embedded weapons just makes it that much more realistic. These are details that other games just gloss over, so we've (I've) forgotten about them, but seeing them added just makes it that much more amazing!

Reply Good karma Bad karma+1 vote
nubblecakes
nubblecakes - - 114 comments

Man, this game gets better by the update. I love how much detail you put in to physics and how the characters react to damage. The blood system is by far the best I've seen in any game.

I'm really digging the fencing style too. It kind of reminds me of Dark Souls and how it has several weapon styles for the many weapons in the game. It gave the game way more depth in my opinion. I think you guys should go for the same thing; from big claymores to throwing daggers.

Being able to constantly wave a sword around does seem a bit crazy. A stamina system could counteract it, but it would probably just over complicate the combat. But a guard break would be cool. If one guy is guarding with his sword and the other is constantly slamming his blade against, it should break, or the player guarding should lose his grip. This would make combat a lot more hectic and raise the skill ceiling a bit in my opinion.

Reply Good karma Bad karma+2 votes
grudzin_pro
grudzin_pro - - 1 comments

try use sword fighting and stance from jedi academy or outcast ;)

Reply Good karma Bad karma+1 vote
Sionfel
Sionfel - - 1,551 comments

Will different species specialize in different stances?
I see fencing as a cat thing, especially since they have the main gauche and all.

Reply Good karma Bad karma+4 votes
xalener
xalener - - 1,605 comments

And pussnboots

Reply Good karma Bad karma+1 vote
Noremakk
Noremakk - - 189 comments

So... are the physics optimized yet?

Reply Good karma Bad karma+1 vote
EricWass
EricWass - - 29 comments

this is awesome.

Reply Good karma Bad karma+1 vote
skullkan6
skullkan6 - - 334 comments

The one handed sword fighting style is pretty cool, but an Idea I had was adding the ability to switched to a two-handed fighting style (like in Dark Souls) which has it's own benefits and drawbacks so players that don't like use the 1 handed fighting style so much have another one to fall back on.

Reply Good karma Bad karma+1 vote
xalener
xalener - - 1,605 comments

So far all the animal species have their own culture, but all the completed weapons are really similar it seems.

Are you guys thinking about implementing something like the whip chain? I can imagine something like that fitting the wolves really well, if not just for the silhouette of a hulking beast with spiky angular chains draping off of it.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: