• Register
Post news Report RSS New Overgrowth a173 video devlog

New features including initial climb/drop pathfinding AI, characters and particles can be shadowed by plant volumes, fixed animation 'sliding' bug during combat, and more!

Posted by on

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Initial climb/drop pathfinding AI
- Fixed animation 'sliding' bug during combat
- Characters and particles can be shadowed by plant volumes
- Removed GDC character locators and help text
- Removed "Baked shadows need update" message during gameplay

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
Radar11m
Radar11m - - 694 comments

Amazing stuff!I'll preorder when i get the money to do so. xD

Reply Good karma Bad karma+5 votes
Expack
Expack - - 312 comments

DANG...0:16 brings back memories of awesome bunny-kicking combat from Lugaru for me! Can't wait to see this game fully released!

Crazily enough, the walls in the background, with their rather impressive parallax displacement mapping (or peuso-parallax displacement using normal maps, as it probably is), made we wonder if you'll be adding support for OpenGL 4.x-based tesselation - even though those textures I mentioned would probably be the WORST ones to utilize tesselation on AND you'd be developing a feature for what would probably amount to a very slim segment of your audience.

Reply Good karma Bad karma+3 votes
BluishGreenPro
BluishGreenPro - - 534 comments

Brilliant! That pathfinding system is really neat. I can't wait to see how you improve it in the future.

Reply Good karma Bad karma+2 votes
KeBabKilla
KeBabKilla - - 30 comments

I just watched 'shrek' for like 100 time and I tought if you could make a granny outfit for the wolf... just a twisted idea ^^

Reply Good karma Bad karma+4 votes
marksman52
marksman52 - - 393 comments

what happened to 172?

Reply Good karma Bad karma+1 vote
Arcones
Arcones - - 5,546 comments

Throwing a knife... LIKE A BAWS! At 0:23 seconds :D

Reply Good karma Bad karma+3 votes
xalener
xalener - - 1,605 comments

This wouldn't be 172?

Reply Good karma Bad karma+1 vote
Pabo
Pabo - - 179 comments

I guess they just didn't get to do the video about 172, because of GDC.

Reply Good karma Bad karma+1 vote
Atlasfield
Atlasfield - - 1,117 comments

Wow I think is the best pathfinding I ever see in videogames. :O

Will be cool see the bunny bots using jumps for attack, the AI looks hard, now imagine if tey jump and/or drop the knifes... it will rulz.

I´m glad the videos back, keep it working and congrats for your advances. ^u^

Reply Good karma Bad karma+1 vote
Warrow
Warrow - - 151 comments

And they said the path-finding that they currently have is just a placeholder! :S

Reply Good karma Bad karma+1 vote
Atlasfield
Atlasfield - - 1,117 comments

Whatever is cool... also my english fail sometimes when I am listening, my apologies. x3

Reply Good karma Bad karma+1 vote
Daye_Williams
Daye_Williams - - 29 comments

You guys taught me so much about 3D game development, I'll be sending a fan letter in the near future. Thanks so much.

Every update. Every ******' update. Overgrowth looks too tough.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: