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Post news Report RSS New Overgrowth a144 video devlog

This week the video focuses on new combat features including new block, dodge and throw-escape mechanics.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Can active block during hit reactions to break combos
- Faster attack or throw following active block
- Smoother throw transition
- Escape throws by holding grab while being thrown
- Attack feints by holding grab during attack
- Added weapon grab sound
- Enemies can pick up and use weapons
- Dodge by tapping movement key while being attacked
- Slower windup for huge sword attacks
- Character script can query level script
- Level end dialog gets focus

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Post comment Comments
Hayst
Hayst - - 250 comments

Nice to see the combat coming along. Specially cool now the enemies can use weapons.

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KiiNG
KiiNG - - 352 comments

Love dodging nice addition

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Of course you can stop blades. You do so by moving toward your opponent and stopping or redirecting the attacker's arms. That's not to say it's easy, but you aren't totally defenseless, and "dodging" a sword isn't all that realistic.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

However for the sake of gameplay, I see how dodging is a good feature. It gives the weapon bearer a more definite advantage in the fight.

In reality, I would be scared of multiple attackers more than one attacker with a weapon.

I look foreward to when you start working on weapon vs weapon fighting.

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hannibaldinski
hannibaldinski - - 107 comments

"I would be scared of multiple attackers more than one attacker with a weapon."

What about some kind of moral system? Were enemies get scared if you have a bigger weapon xD

Other then that. Nice progress. Keep it up ;)

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Enemies get scared if...

0.o

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papercoffee
papercoffee - - 247 comments

"I look foreward to when you start working on weapon vs weapon fighting."

If this develop like the bare-hand-combat system it will be the new reference in fighting games.

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xhunterko
xhunterko - - 41 comments

But then of course, Ninja Rabbits aren't very realistic either. ;)

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Touché

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hannibaldinski
hannibaldinski - - 107 comments

kung fu fighting rabbits are? xD

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xxx.xxx.xxx
xxx.xxx.xxx - - 1,090 comments

wahaha this game is getting cooler by the second, nice reflex movements

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nosfer4tu
nosfer4tu - - 1,378 comments

One of the best updates yet!

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Orac|
Orac| - - 896 comments

I'm thinking I'd rather use a shield than dodge.

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DuckSauce
DuckSauce - - 969 comments

Very nice indeed!
That dodge is sweet, will wolves be able to dodge as well?

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diestr
diestr - - 4 comments

in china, we cannot watch youtube video
can you upload some video just to indiedb?

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

great update. again. :D love how they can dodge now...

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Roh
Roh - - 373 comments

The combat looks very very sexy. I can't say i know a whole lot about this game's predecessor but if there is enough to do aside from fighting I may never put this one down.

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Roh
Roh - - 373 comments

Wait, isn't this a linear story game? Well I guess there isn't going to be much in the way of replay value sp at least.

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DuckSauce
DuckSauce - - 969 comments

Who knows what mods will do to it though?

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BluishGreenPro
BluishGreenPro - - 534 comments

That Dodge looks great! It's as if it was right out of the Matrix.

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NightSage
NightSage - - 644 comments

I love the little matrix-like pauses when you block or dodge. Anyway, this game is shaping up to be really nice!

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Tharapita
Tharapita - - 235 comments

Have to say, that looks pretty cool, especially the multiple enemies part. Can imagine waging battle with a hundred or more people (AI), would be neat.

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Daye_Williams
Daye_Williams - - 29 comments

the camera flow is sweet, really captures the action x feel. Good **** guys!

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Joe_Shmoe
Joe_Shmoe - - 304 comments

All looks brilliant! just hope that they dont keep the excessive power in kicks... The whole ragdoll traveling 20 feet, alittle overdone. But still awesome, the fighting looks insane really!

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Smoth
Smoth - - 1,098 comments

this is absolutely sick guys, love it.

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SolidFake
SolidFake - - 1,200 comments

While it's great to see more about the combat itself, I still miss some kind of information about the other parts of the game.
Is the world open or divided in levels? Are there nps you can talk to? Are the cities inhabitated by friendly npcs who do stuff? Are there sidequests? Inventory? Armor?
May be cause I'm no preorderer, but in these cases I feel a bit let alone.

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Samiur
Samiur - - 276 comments

Matrix Rabbits are the future!

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ImABot
ImABot - - 42 comments

This looks cooler and cooler! im so much closer to preordaining it

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AnarchyDom
AnarchyDom - - 133 comments

The dodging animation is ice cool.

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