Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Added config toggle for visibility rays and sound spheres
- Jump prediction and optimal arc choice
- Enabled recast pathfinding
- Started cleaning and refactoring character script
- Added Bullet sphere/box triangle retrieval
- Fixed decal box manipulation problem
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
Track us on ModDB (visit our page)
It is so nice to see how you develop the ai and what are the reasons for what. Even if I am not a developer it is such a nice feeling to know some tiny pieces about how what works in a game and how long it takes to reach that and what steps it takes to finish this.
I love it because it helps upcoming dev's like myself see how the pros are doing it, i love you guys indie dev's always put their heart in soul into something.
That jump prediction thing looks pretty awesome. I think it would be cool
to mess around with that by itself. Could be great as its own game mode
as well. Anyways, love the progress you guys are making. Really innovative
and interesting. Love seeing each update. Looking forward to release!!
ir really looks like a promissing 3rd person mode. platform exclusive maybe :)
Time to make an Overgrowth RTS.
Awesome indeed.
Really loved learning about the jumping, really intresting how you guys come up with such AAA quality stuff in such a small team/time.
Who else thinks that the rabbit looks ABSOLUTELY ADORABLE when he makes that reeeaaally long jump?
There are just so many possibilities :/ I want to use this engine to create a game/mod .. NOW!
Is it a bird? Is it a plane? NO! It's a rabbit!
Excellent update as always.
I always love these insightful vid's! Thanks!
Great video! Making rabbits jump all over the map at a click of the mouse looks like fun.
cool beanz!
im so glad someone is finally addressing the ai situation in their game.
Hulk is proud!
I was just wondering. Is this available as a podcast on itunes? If not, it should be.
That is a pretty neat idea!