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Post news RSS New level workflow

A new approach to creating levels to keep them all within a familiar style to the game, being cleaner and created faster rather than looking too different in style and looking like a completely new game along with increasing focus on the playing field thus improving gameplay.

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I've decided after working on some of the levels that I needed to come up with a better solution for creating them as some of them driffted away from the main style of the game and also caused problems such as focusing on the main battleground and being to open.

So I've come up with a new idea that helps focus on the play area, create much nicer and cleaner looking levels and speeds up production instead of leaving me confused as where to go when creating new levels.

So far so good, and the agricultural levels are looking better than ever being different from older levels, still maintaining the look and feel of the whole game and looking clean and less confusing.

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