For the past couple weeks we've been developing a cloud rendering system for those of us who couldn't use the MUCH more expensive raytraced version we had before. It runs many times faster and is comparable in terms of graphical quality.
We eventually plan to have both this cloud system and the higher end one we used before available as options in the game. Both support ground-space gameplay and 24hr day and night cycles.
Without further ado, here it is. Please try it out! Let us know how it runs or how we can improve it.
Starforge.com
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nice!
Wow it runs quite well
funny joke... this doesn't run in a native browser environment.
You've got me curious, Nwabudike. How is a 3D game running in a native browser environment different than a Unity game which runs using the Unity browser plug-in?
pretty addition for low range computers. good job.
Thanks guys! We plan to try and get our game running on as low tech as possible to keep our userbase happy. :)