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Post news RSS New Engine, New Improvements!

Psycutlery gets a healthy dose of quality-of-life improvements!

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Better than Ever!

After getting away from Clickteam Fusion, and spending an incredibly short time learning Unity, Luke managed to not only produce a new engine with better visuals, functions and less limitations, but even ported in all the levels that were on the previous concept test demo! He's been immensely hard at work on this game, and it's showing. The ability to restart a project in a huger scope of capability will lead to opportunities to see different things to address that were issues before, and see different ways to improve everything - from as small as some pixel placements, to as huge as changing an entire control scheme, or adding a whole new way to play the game.

We'll start bringing some updates on here, but if you want even more frequent ways to get your dose of sporks and psionics, feel free to check our Twitter and Facebook page for that!

Thanks to every one!

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