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Post news Report RSS New Deferred Renderer and Physics Engine - StaudSoft's Synthetic World

Hey I only wanted to present you my new deferred renderer. Enjoy!

Posted by on

In the recent time I implemented a new deferred renderer for my game. It supports dynamic lighting and dynamic shadows! Ah and don't forget the physics engine!

The next step is that I will implement cascading shadow maps for the landscape and a cool renderer for the sky. This means that I will soon have a day-night cycle with dynamic weather!

You can download the software via:

Windows-based application 64 Bit
StaudSoft's Synthetic World 0.1.1 Beta 64Bit

Windows-based application 32 Bit
StaudSoft's Synthetic World 0.1.1 Beta 32Bit


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Theon
Theon - - 713 comments

Looking good, but why the horrible framerate?

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bsf_mistau Author
bsf_mistau - - 76 comments

The actual framerate is 40 fps. The problem here is that I use recordmydesktop under linux. On my computer it is not recording very fast. So I got a very low framerate in the video.

In the actual (voxel) game I even have 90 fps.

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YAAWN
YAAWN - - 11 comments

HUD needs a little improvement, but since it's an early version of the game it's completely fine. Keep up the good work. Tracking!

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d10sfan
d10sfan - - 494 comments

should a linux version be released soon?

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bsf_mistau Author
bsf_mistau - - 76 comments

Actually I am completely developing the game on linux. I even compile the windows version under linux via cross-compile :-).

The reason why I did not released a linux version is because I want to be compatible with the Linux Standard Base (LSB). And this means a lot of work. I have to setup up virtual machines and compilers.

But I am working on it.

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TacticalDan
TacticalDan - - 43 comments

I love stuff on graphics. You it'd be cool to have articles up on techiques and difficulties in getting it all running nicely.

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Distroytri
Distroytri - - 2 comments

Minecraft?

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someguy38
someguy38 - - 31 comments

Looking good :)

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