Version 0.0.7.X is mostly about the world editor, and while this was worked on, I also worked on new development/modding tools that will be presented in the next article!
This update wasn't big at all, all there is to it is a new background, so feast your eyes!
The Reason this update wasn't big was because of all of the development/modding tools I created for the game which will come in a separate article in a few days, so stay tuned!
This update is about the level editor, SO ATTENTION ALL MODDERS, we are working hard on fixing it up and making it usable both for us and for you if you would like to create worlds for the game in the future! :D
What did we add?
First of all we added an invisible "grid" system. Basically it uses units of smallest platform possible to place platforms in the world
we added the ability to actually add platforms, which uses the grid to place it ( you will see how the placing isn't "smooth," this is done on purpose. This is to make sure platforms aren't overlapping themselves in a weird way.
What are these coins that stay randomly floating for? This was just part of platform testing, I didn't feel like taking them off yet simply because the platforms aren't perfect yet, (but if you follow our twitter you will see what they look like when they are close to perfect... :P twitter link)
Once you click in an empty space you will immediately add a new platform, once you click on an already created platform you will be able to select it and move it around.
The NPC uses the same Grid system as the Platform and can be placed anywhere, once in the game it is fully functional!
To place an NPC, you need to press "T" and pick an NPC, then you can put this specific NPC down as many times as you would like, to select platforms, simply place the "space-bar" and place as many as you wish.
New background (Revision 3)
Not much to say, more to see!
As you can see it moves in layers, which creates a false-3D effect -- or Parallax background effect :D (this is not yet perfected and will probably not be for a while, yet it works!) This background actually went through more revisions but it would be redundant if we would show you each one, this is the most recent one!
0.0.7.2 Major Update
High-Lighting Selected Object
Once an object is selected, as the title says, it will simply receive a red tinted highlight at the back of it.
This will make it clearer when you select objects and work with them!
Now you can increase the length of a platform! use "D" to enlarge to the right, or "A" to minimize to the left.
Now you can move the camera using the arrow keys but can't get underneath the 0 Y axis and/or to the left of the 0 X axis.
Now there is an initial player spawn selector. you can place the green block where-ever your would like the player to spawn at! (press "P" to select player spawn and then click anywhere to place it.)
The character isn't to scale yet which gives it a stretched look, check out twitter for more recent version of it!
Now when you exit the level editor, the map you created gets saved! then once you launch the game and open press the play button it will immediately load for you the appropriate background to that map and everything inside of the map you saved for you to play-test! (the game will only load level "0" for now)
Want a free copy of this game? follow us on twitter and check out our websites and this page often (we recommend you press the "watch" button so you'll get updates as soon as we release them :D.) once we hit version 0.1.0.X ! (It's getting closer!)
Don't miss out on this awesome giveaway!
So if you and/or your friends are interested in obtaining a copy of this game make sure to
check out our website IsolatedPixel.com
and our twitter and facebook: