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Post news RSS New Asteria Build: 0.8.10

A new build of Asteria was released back on Thursday. Most importantly we got the new plug-in system is now fully working. Look for the big source code release soon! Also have several new enemy visuals in the game now.

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A new build of Asteria was released back on Thursday. Most importantly we got the new plug-in system is now fully working. Look for the big source code release soon! Also have several new enemy visuals in the game now.

Created plug-in system for modders.
All items, enemies and commands are now loaded from the plugin system.

Added small explosions, 1/3 the size of explosions added small explosions to turrets and point defense drone.
Worked on FinalBoss.Map
Crystallis and its larva graphics
Fixed tooltip drawing under chat text.
Animated Crystallines
Started animating eel.
Improved /stuck command to take you to overworld.
Brennen enemy graphics
4 different versions of the hive.
Exploders don't spawn on surface.
Turned many fields into properties on types.
Fixed crash if plugin folder doesn't exist.
Moved Enemies and Projectiles over to plugin system.
Removed horrible Drake spawn sound.
Fixed door visuals.
Animated Ground Trooper, Brennen, Leaper and Hive1.
Tweaked hive1 shots out more vaylees
Added SetRandomAngle method to Enemy.cs
Correctly flip Enemies based on Direction
Fixed rotate render.
Added rotation angle cap to enemies
Worked on leaper, montra ray
Changed MinSpawnTier = 2 for all autospawn monsters except crawlers, hive and water creatures
Removed excessive debug info for enemy spawning.
Slowed down enemy spawning.

A forum thread for this build is available here: Forum.playasteria.com

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