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Sometimes you need to take one step back, in order to go two steps forward. Creating Danger Scavenger we wanted to provide you the best roguelike game that we would like to play.

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Dear Scavengers,

Sometimes you need to take one step back, in order to go two steps forward. Creating Danger Scavenger we wanted to provide you the best roguelike game that we would like to play.

Unfortunately, after the release, it turned out that almost half of the players have different expectations about our project. Not all of the decisions we made proved to be the right solution. Some of them made us closer to a twin-stick shooter, and we have a lot of players who don't like the system known from roguelike games.

On the other hand, we have received a lot of valuable feedback from our community, which showed us that our game can evolve. That's why we decided that Danger Scavenger will be further developed with you - our great community, so we decided to switch to Early Access. Now every player can influence how our game will eventually look like. It was not an easy decision - Danger Scavenger is a project of my life, which was previously created as Turbo Island Purger. Cooperation with Star Drifters allowed me to expand it with many new mechanics, which were not planned before. That is why we are very keen to provide you with a project that you will be happy.

We are entering Early Access with a fully playable game. Our goal is to introduce an improvement and additional mechanics to satisfy two groups of players: roguelike fans and twin-stick shooter fans. Seemingly it is a difficult task, that's why we want to offer the possibility of choosing the game mode: roguelike or arcade (which is currently missing) and refining the balance of both modes. Also, it turned out that crafting, which we thought was a nice addition, is very important for players who from the very beginning of the game would like to be able to improve their items and weapons. That is why we would like to introduce frequent updates and be open to the ideas of our community, which honestly inspired us to move to early access.

This will be short but intensive early access. The full version will be released no later than the console version before the end of 2020. Because we have a lot of mechanics already pre-prepared, we assume that by the end of August 2020 the game will have a set of new features, and we will develop nuances together with the community gameplay and additional content.

We decided to expand the game with:

  • two game modes to choose from: arcade and roguelike
  • new game + in roguelike mode
  • leaderboards
  • workshops for crafting while playing on skyscrapers
  • diversifying level shapes
  • curse system
  • secrets
  • new content (items, weapons, etc.)
  • optimization

We need to have as close contact with our players as possible. We will be at the players’ disposal on Steam Community, Discord, and social media (Facebook & Twitter).

We would like to grant access to the development branch to the most engaged players who express such a desire. The public version will also be updated very often, but we will try to always be a complete game.

Thank you and remember to be a rebel! :rebellion:
Piotr Wolk and Star Drifters team.

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