This is the first of many monthly updates from the game I'm solo working on.
This month I focused on:
- AI optimization using async tasks
- level balancing
- team management
- carving pumpkins
Let's break down the major features with some sexy gifs:
Another cleaning system
You can now push objects towards geysers
and they will be launched back where they belong!
Jellyfish tentacle will target the player
Better loading screen
thanks to our game tester István Juhász
for the feedback.
those sneaky creatures will always hunt you
and if you dare to throw waste at them,
they will hold it with their claws.
the graphic is just a placeholder!
I worked hard to make a website in about 5 days and I'll be soon
deploying it and make it accessible for everyone.
At the beginning of October, I started to look for a talented musician
and I got more than 100 submissions from very talented musicians!
I wanna take a second to thank everyone that showed up it meant a lot for me!
I also started recruiting for 2D artists
so if you are interested you can visit this link
I also took some time off
but I got so tempted to code a bit in the mountains!!
How to support me?
Be sure to join the discord server, where you can talk about the game, give feedback and follow each step of the development.
Follow the game on indiedb (DUH!!!)