Welcome to the DevLog of January.
Nero's Adventure is a 2D puzzle-platform adventure game about an Anglerfish fighting ocean pollution.
This month I worked on:
- Procedural stone generation
- Bug Fix
- AI update
- Hook enhancement
- Level 8
- Procedural soundtrack generation
Let's break down the major features:
Procedural stone generation
AI agents will follow the player only when it's inside their sight.
Custom inspector to better manage and create hooks
Procedural soundtrack generation
Audio is a key aspect of this game, and we decided to make it procedural,
by procedural, I mean that it will always sound different every time you listen to it,
the system is ready, but we need to fine-tune some parameter, in the next update I
will create an audio sample that you guys can listen.
See you in the next month and be sure to follow us.