I've been poking around level design ideas in the residence area and been figuring out how a giant spill of coffee can serve as a grindable rail from many angles.
Other than that :
- Set up and testing new environment and props workflow.
- Refined mockup, reorganize, updated or modeled environment and props.
- Created a bunch of tilable normal maps.
- Grinding now zooms out on player's left stick input.
- Head follows camera all the time, instead of following only at low speed and looking forward at high speed
Neon Tail - Devlog 02
The develop log of Neon Tail on March 18th, 2018. *Set up and testing new environment and props workflow. *Refined mockup, reorganize, updated or modeled environment and props. *Created a bunch of tilable normal maps. *Grinding now zooms out on player's left stick input. *Head follows camera all the time, instead of following only at low speed and looking forward at high speed
Posted by RocketJuice on
Cool glide reminds me of tony hawk
That's right, we used this game(Tony Hawk's Pro Skater) as one of NeonTail's references. :)