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Many thanks for your opinion, After looking at the comments I've deiced that I will choose....

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asd


Many thanks for your opinion, After looking at the comments I've deiced that option 2 may be the way to go (To make only specific tier 2 and 3 infantries as stealth detection)

Some of you wanted option 1 or 3 but 2 is kind of a mix between the two and can make the armies more unique from one another.

I'm thinking about what type of infantry will be changed

Jeffman12 , kh@lil, zero99913, Templarfreak, and tyronebiggum7 noted some imported things I had in mind,


So that what I think so far (tell me what your opinion) :


To make only specific tier 2 and 3 infantries as stealth detection


for GDI: Sniper team, zone troopers (close range before upgrade), Commando All in mid range

Zocom: Sniper team, zone raiders (close range before upgrade), Commando All in mid range

ST: Combat Engineer in mid range

The idea is to make Sniper teams and Zone raider's upgrade more useful


NOD: Shadow team, commando, All in mid range

Marked of Kane: Shadow team, Commando, All in mid range

BH: Confessor Cable, Commandos All in mid range

The idea is the same as GDIs, to make Shadow team more useful while making BH not only non-stealth army But also as Anti-stealth army (They hate stealth after all :) )


Scrin: Assimilator (in close range only), Ravagers, Shock troopers, Master mind, All in mid range

T97: Assimilator (in close range only), Ravagers, Shock troopers, Prodigy , All in mid range

R17: Assimilator (in close range only), Ravagers, Shock troopers, All in mid range

The Assimilator is included since it scrin we talking about and they always tend to have a little advantage over other armies, the only reason that the Shock troopers are included is because they can shoot on plans when upgraded and that Scrins don't have many infantries squads so I thought I will live with it


What do you think?


My progress can be seen here

UPDATED 01.10.2014

Pastebin.com

Kane's wrath Classic Version 1.00 change log can be see here for these who want to know what ground I start from:

Pastebin.com

if you have any idea or think that something should be change please commit or PM me on MODDB.

Post comment Comments
Jeffman12
Jeffman12 - - 1,475 comments

Looks great.

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StolenTech
StolenTech - - 62 comments

ok,even tho the my opinion didnt win but I still except option 2.

and the units you choose are just the ones I did like :)

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egozi44 Author
egozi44 - - 2,220 comments

Glad To hear that you pleased,

I will probably make more of these threads in order to see what the community prefer with other changes, so keep tune :)

Reply Good karma+1 vote
Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

Umm... Why is this connected to the Anime Lovers group? Just curious on that?

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egozi44 Author
egozi44 - - 2,220 comments

I said it on the last thread

I half otaku and half gamers, From my experience mecha's fans or army's otakus take interest in these kind of games, KW and other of this sort ; )

That ofc depend of each person

Reply Good karma+1 vote
Templarfreak
Templarfreak - - 6,721 comments

You need to include one vehicle as a detector as well so people can go vehicles without having to make significantly slower infantry. If you aren't going to keep the vehicles that have detection, anyway. (Pitbull, Attack Cycle, etc)

This is just my opinion, though.

Also, I think you should include Engineers for all sides and Flame Infantry from Nod to be detectors. (It kinda makes sense, Engineers would have some kind of detection device on them)

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