It all started with a very early build which we showed at First Look, but already attracted 800 players in only two days. Which was based on this fake gametrailer I made, just to show my concept.
Biggest difference was that our programmer immediately put in a four player version, which I myself hadn't even come up with. But the success we had, showed us there was more to be gained from the title, so we soon decided to let the people have fun with this version, which you can find here:
And soon continue with a more detailed art style and go for 3D:
But even this version which we eventually used for Greenlight, did not yet fully satisfy me, since it still missed that umph! But yet we wanted to share that version with the community, to get as much feedback as possible:
So after a total of 4 months of hard work, we decided to put NANOS on Greenlight and after 2 months of hard work and a lot of support it got Greenlit.
At that same time, also seemed to get that certain feel that would appeal to more people.
And now we are here, aiming for early access, with still a lot of things we are wishing for to get in the final product, like online gameplay, different game modes and perhaps even a level editor.
But for now let us close of with this as a big thank you, to the whole community.