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Playable demo updated at GameJolt, demonstrating the basic interface for inventory, cut-scenes and the navigation cursor

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Made a bit of progress, mostly behind the scenes on the inventory and cut-scene systems. I've reached the point where you can pick up an object, take it from your inventory, use it on an item in the game and trigger a reaction, so now I can start dropping in content for puzzles and really start building this game.

The cut-scenes system

Check out the demo here and let me know your thoughts!

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