- Bugs
- fixed #4973 No more tooltip for automatic selling
- fixed #4981 Translation error - Multiplayer settings
- fixed #4975 Fueldump bomb
- fixed #4989 Base map layouts wrong in battlescape
- fixed #4980 Translation error soldier's rank abbreviation...
- fixed #4974 Titles in the mission box not translated
- fixed #4977 Fixed required hangar description for aircraft (ufopedia, market)
- fixed #4961 Stunrod proposal should not assume we have seen bloodspiders
- fixed #4961 Clarify that multiple mixtures in breathing apparatus come from single unit, not multiple races
- fixed #4961 Remove reference to laser byproduct being radioactive
- MapEditor
- 'targetname' is not a mandatory property of misc_item entity
- Translations
- Maps
- +harbour2 fixes
- +village fixes and extensions
- +frozen fixes, extensions and improvements
- +laboratory: smooth lighting between tiles
- updated and added some prefabs
- normalmaps for existing textures
- Balancing
- reduce slowdown caused by gas grenades.
- balance gas grenades and improve some resistance values
- remove Ortnoks from worker teams to differentiate alien mission profiles.
- aliens on scout/supply missions don't use advanced weaponry
- increase RPG damage and splash radius to compensate for high TU and weight costs
- improve accuracy and damage of bolter/coilgun to compensate for high weight and TU costs
- Battlescape
- improve display of wounds in hud
- some reaction fire fixes
- Campaign
- Ufopaedia entries for SAM Site and Orbital Rocket Launcher
- add ufopaedia entries for radar tower and ufo yard (other installations to come)
- minor adjustments to base laser texts for clarity and consistency.
- new ufopaedia entries explaining basic game concepts.
- Sound
- applied #4976 - some new and updated sounds
- don't play always the same track - but pick a random one from the same category
In total, 165 commits were made in the UFO:AI repository in May.
Fk yeah thanks!!