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Post news RSS Monthly update for July, 2013

Woops. I forgot to post the June update. Here's the development update for July!

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My apologies for neglecting to post the development report for June. Here's the one for July. Of course, you can always get the news at our website.

  • Translations
    • German translation updated
    • Spanish translation updated
    • Updated po and pot files with the latest story changes
  • Maps
    • Extended +africa map theme
    • Extended +desert map theme
    • Extended +farm map theme
    • Extended and improved +mansion map theme
    • Extended and fixed +tropic map theme
    • Improved +village map theme
    • Updated various prefabs
  • Campaign
    • Remove references to Heavy skill
    • Reduce UFO numbers throughout the game but increase them in the first month to prevent empty time at the start of the game.
    • Fix font size of health text in hospital window.
    • Extracted campaign intro texts to msgid.
    • Move Stingray's medium weapon slots to the nose (#5018)
    • Show free capacities in production screen to be consistent with market screen #4999
    • Fixed #4996 (Heavy Needler specs are visible before the item is researched)
    • Fixed some skill requirements in weapon techs
  • Buildsystem
    • Fixed the configure script
    • Fixed some linking problems with libbfd
  • Skirmish
    • Implemented fr #5066 (adjust number of aliens in Skirmish game)
  • Bugs
    • Fixed #5014 (Compile error: config.h must be included before this header)
    • Fixed #3192 (Menu for firing mode)
    • Fixed #4906 (Disabling reaction fire does not refresh firemode menu)
    • Fixed #5045 (Reaction fire toggle)
    • Fixed #2714 (Thrown Monomolecular Blade = No Loot)
  • Tools
    • The Blender MD2 Importer now imports all frames by default
  • Content
    • Added new UI wound icons

In total, 77 commits were made in the UFO:AI repository in July.

cactusfantastico94 - - 5 comments

Shut up and take my money!

Reply Good karma Bad karma+3 votes
sapdude1 - - 21 comments

oh god that excalated quikly

Reply Good karma Bad karma+1 vote
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