Updates for Monday 20/1/2014
You may remember this pixel art timelapse Matt made a couple of weeks ago showing off the spritesheet for the game’s final boss Lilith. Well ladies and gentlemen, we’ve now got her fully implemented and ready to rock! I personally love the background Matt concocted for this epic final showdown, it's majorly cool.
And here’s a redux of an earlier, especially lazy background I did myself.
Sometimes when we’re in a hurry to push a lot of content we just jam in some art as a placeholder and hope to get back to it sooner or later, like what happened here. Sometimes we never find the time to get back to it though. Fun fact: Nick and all of his initial animations were never meant to be used in the final game. I only learnt this a couple of days ago! Matt just made them so he could test the fighting engine, and eventually just ran with it. Crazy right? Just goes to show how little planning we do on our projects (for better or worse).
Two weeks ago I showed some pixel art of a guy who’d paid to be in the game and mentioned there were others – here’s one now! We took this photo of his face, ran it through our Fatal Theory Pixelerator (patent pending), and it came out looking like this:
The Fatal Theory Pixelerator being another name for me of course, who did it all by hand. One more box ticked for the February release!
What do you think? Good likeness? Let us know in the comments :)