In order to better express the desired visual style of the microbe stage, our artist/composer Oliveriver created a short animation demonstrating what the cell stage may look like, using components from many of our artists. The short animation is meant to provide insight into our goals for the upcoming microbe stage.
Keep your eyes peeled for more news, and of course If you have questions/suggestions feel free to post them here or on our reddit.
~sciocont
Glad to see you guys are still at it, looks great!
Looks interesting.
(buried)
Animations, what a joke. Nothing to share about actual progress on the game, so let's just share animations! Yay!
You sure seem to expect a lot for something you aren't actually paying for.
Personally, I'd be much more impressed by a screenshot of just a few lines of actual code that's been written for the game, than this - and all the other 'animations' they've been releasing over the past months.
All right then, join the team (and don't nag us if we let you on the team) then go to the programming, look at our codebase and help us with it instead of complaining about animations, we have a LOT of code actually sadly we haven't released anything about the actual game-play yet, but we do in fact have a huge codebase and we are working on the actual microbe stage right now..
Hey, I'm just an asshat, alright, I don't even know how to code what I complain about - I can't be a part of the solution so I should just shut my mouth, I dunno what I was on when I made those comments. Apologies.
yeah because making sure people know what they want this part of the game to look like isn't important. at all.
As you might expect, it's not very fun to hear that two months worth of painstaking work is a joke.
This animation was made to help progress the game further - it gives programmers somewhere to aim for, shows artists and musicians what works well and what doesn't, and it even flagged up several balance issues. This animation has already moved the game's development further, and frankly any amount of progress is good progress.
Thank you for your insightful, constructive criticism. I'm sure it will be of more use to development than this animation.
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I take it this isn't going to use the theory that complex cells evolved through convergent symbiosis between simpler single cell organisms.
Well that's a weird thing to neg.
I suppose I should elaborate. A theory states that one method by which cells became complex and attained new organelles was by consuming incompatible bacteria, or being invaded by them. Over time a symbiotic relationship emerged which later became integral. It just seems more in-depth than cells picking and choosing random DNA they 'collect'.
I think a mechanic where one type of NPC bacteria with a particular trait made a habit of invading player made cells, and then the cells had to adapt to not be impacted negatively and incorporate the benefits of the new organelle would be interesting.
What you're referring to is endosymbiont theory, which will be an important part of Thrive's gameplay. You won't just mutate to get mitochondria- you have to engulf the right prey and get lucky.
Why don't you guys do a kickstarter, get some more people involved, and really push to pick up the pace on developement? I feel that the goals of it being free or crowd sourced should be secondary to making the best game you can, in a timely manner.
Looks amazing and I am very interested in seeing what will happen in the future.
Very nice, getting closer, but still is very primal
really nice ... gives me and good idea of how you want the game to play and i have to say love it i really cant wait to pick up this game/simulation of life and go wild :)
thank you for the update
and for those asking for code lol its a rare thing for any dev to release code and most devs just go with a story board approach to explain how something will happen and look so wow to have an animation awesome
I want you guys to know that I will support you the best I can. No questions asked.
Dear thrive team,
I am unsure the best way to reach you, But i have come up with an idea regarding creature stage (or whatever your going to name it) movement.
If you make the general forward, back and side movements with WASD, and the head movement ALL mouse controlled, By simply moving the mouse around, You move the creatures head around, If your creature has tusks or sharp horns etc you can move the mouse quickly and "thrashy" which will enable the creature to hit or slice the opposing creature. The left mouse button will control biting by just clicking the left mouse button your creature will bite once, But if you hold the button down the creature will bite rapidly. The right mouse button could control its voice, Pressing the button will create a small roar, tweet etc. But if yo hold it down it will make a very long roar, Call etc.
These are just some of my ideas. I hope you will take them into consideration.
Sincerely yours,
Ecoben, Steam Powered Player
Sounds interesting to me.
I'll bring your idea to the higher-ups.
Though, I'd probably add neck movement to the scroll wheel, so you can thrust the head forward, and such. Or + and - buttons so scroll can still be zoom in and zoom out.
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Love it!
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I can't wait till this comes out it looks like the game of the MILLENNIUM!
Thank you Revolutionary Games for making Spore v2.0