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Post news RSS Menagerie: Remastered! Up on IndieDB

And with an additional content Patch I finished just today. See the rest of this post for the changes.

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State Rebate:
There is certainly one thing I've noticed when other people have played this game, and that is that states are very hard to cipher sometimes, and some are way too powerful to be used by players, and are cheap feeling when used by bosses, so states are undergoing a large, but save friendly revamp!

  • Each state now has a short name, followed with a brief explanation of what it does (in brackets).
  • Several states which force loss of control have been removed, such as villain, berserk and confusion, stun remains as it's very handy against some bosses, such as the Dislocated Legends. The reason for this is that loss of control isn't fun, and there are less artificial ways to make bosses challenging.
  • New awesome states are being added, such as Armor Break, Magic Break, and Elemental damage over time effects.
  • The abilities Purify and Optimism are being rolled into Purify, the same goes for Erasure and Pessimism.
  • Fatty will no longer gain a health benefit when morphing into bear form, in exchange he cannot be stunned or lose control in any form sans exceptions such as Temptress' Bite.
  • Elemental attacks will now inflict a corresponding damage over time effect. It's only 1% but on some bosses this is priceless.

Here's the second huge change.

Zardari Finale
I got some very legitimate advice about the final battle with Zardari, so I've corrected a lot that I went wrong with.

  • Zardari will still have 12 Million HP.
  • He will now cast bigger spells based on the HP that remains. 80% Wide Slash, 60% Galactic Strike, 40% Titan Strike, 20% The Cyan Reaches.
  • The Demigods will no longer interfere, it's all up to the player now.
  • Alike all bosses, Zardari isn't immune to elemental damage over time effects.
  • A new music track will play throughout the entire fight, rather than having it switch up.
  • Zardari will still use power surge, but dependent on the health that remains rather than by turn. he'll reach 4 stacks by 10%, and each 20% prior he'll apply a single stack. (90%, 70% 50%, and so on.)
  • Zardari has lots of nasty new tricks to keep you on your toes, such as an attack which inflicts curse. Giving himself extra turns (which can be dispelled), buffing himself to reflect magic, or entirely avoid melee attacks, etc.)
  • Throughout the fight, the characters and Zardari will interact, by 40% health Zardari starts showing he's impressed.
  • By 5%, Zardari goes berserk, with 8 stacks of power surge, it's now vital to kill him as fast as possible.

Other Changes

  • Fatty's Pessimism ability will be replaced with an ability that inflicts curse on an opponent.
  • Fatty's Optimism will be replaced with an ability that restores 25% EP to the party at the cost of some of his health.
  • Abilities will now clarify their modifier.
  • All instances of MP will be changed to EP.
  • The Insanity debuff from using gatekeeper will now be dispelled on death and after battle.

Seems nice!

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Bizarre_Monkey Author

Thanks! If you've played it before the update, your old saves should be compatible.

If you're new to the whole gig, I wish you luck if you plan to try it out. =)

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