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Post news Report RSS MedievalZ - Devblog 4: Greenlight

Steam Greenlight, new map, advanced castle building and a gameplay trailer.

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Welcome to the 4th MedievalZ Devblog.

Greenlight page is live!


Check out this trailer, it features exploring, gathering, base building and combat.

New Map

The old map is gone and has been replaced by a beatiful and mysterious island. Featuring Cliffs, forests and secret places.

Waterside

Waterside


Haunted Woods


Plenty of space to build a castle


Sunset Bay


Advanced Construction

The following bases have been constructed in-game using the modular building system

Here is a gif of the base building video, taken from the trailer:


Features planned for the future:

  • Horses
  • Companion NPCs
  • Weapon crafting
  • and many more

Thanks for reading and feel free to leave a comment, I read all of them.

Sunspear

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FabMariani
FabMariani - - 77 comments

Nice! We recently implemented construction for Winterfall but opted against piece-by-piece as I expect players to build abominations! Your ghosting previz is really nice, good work there.

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Sunspear Author
Sunspear - - 62 comments

Thanks, let me know if you need the Shader, it's very simple. I think the sweet spot is somewhere between fully modular and complete buildings. Something like Rust makes all buildings look too similar as most people got for the same square base design.

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FabMariani
FabMariani - - 77 comments

Sure, that'd be nice! And maybe I can return the favor sooner or later with something you might need or enjoy.

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