The game engine was recently updated to allow illuminating particles and clouds. This means large singular lights, flashing lights and directional lights can be added to ships. However, emissive textures still haven't been implemented which means things like the hundreds of pixel-wide windows dotting the models are still unlit as it would be far too inefficient to add individual point lights for all of them.
I wrote a script that converts the lights' positions from EVE Online exactly. I also have code that converts the order and timings of when the lights flash. It's just waiting for the engine to gain a timer function. I've already decided that on the next pass I'm going to decrease the spotlights' intensity to help let their colour shine through.
The engine also now has a (currently) limited ability to procedurally generate cloud cover which really helps to highlight the scale of the ships. Check the gallery for many more screenshots.