OK, so I could go all technical and speil out whats been happening/added/tweeked and messed with for the forthcoming version 1.5, but I decided an easier way to explain it would be a nice rendition of the types of storylines that are generated by what I like to call 'mission scripts' these are simple text files (the one that generated this action was 5 lines long) as I said in the interview, the bueaty of working with TBM AI is the versatilty of action that it generates, this story is just one piece of action of an infinate number that the AI generates as you play, in real time in version 1.5. I also got a nice in game 'photo' so you can see what this action actually looks like as you play.
As to when you can play these yourself? well the update version 1.45 should be out towards the end of next week (its actually ready now) which adds many of the features mentioned. Version 1.5 which contains the story line code, will be put together as a new 'full install', will be available as a straight installer for those who already have an AQ2 installation, and will also come in a couple of other flavours for those who just want access to certain features, and will be available as and when I get all the aspects brought together