• Register
Post news RSS Locking in the player is sometimes good

It's not a spooky game until you get locked in somewhere...

Posted by on

It's not a spooky game until you get locked in somewhere... :o

This does actually serve a gameplay purpose, though. One of the most important game items is in this room and the door will unlock when you pick it up. This way I can avoid that players run all over the place to find out what to do next.

I'm still adding stuff to the Kid's room. Next on the list are toys and school stuff to make the room look more lively.

Cthulhy comic book

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.