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Our player controller has come to stage where we can wonder around, not glide around, and feeling is a bit better overally. You may have seen some dark screenshots what we have posted before, thats going to change now.

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First of all, big thanks to all our new fans all around world! It's wonderful to see how people are interested in this project. Thanks again! So, stick around, share link to this page and be ready for new stuff on daily basis! :)

Light
Our player controller has come to stage where we can wonder around, not glide around, and feeling is a bit better overally. You may have seen some dark screenshots what we have posted before, thats going to change now.

We sticked our player with flashlight and positioned it properly. It's more like "tactical flashlight" for starters, there will be options for that but we speak more about that on some other post.

Shadows
When there is light, there is usually shadows. Sounds simple enough, but it's not. Shadows are easy to achieve but not so easy to make then look like they should be - and I think we still have some work to do on current setup but will do for now.

Action
Everything is not about lights and shadows, user interface plays big part on every game and it takes time to make it best possible for every game. We have now taken first steps of integrating user interface to game (thats reason for the cross on next screenshots...).

Whats next? Head to images and check out new shots!

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