• Register
Post news RSS Lightrise 0.9.7 patch notes

0.9.7 - May 22nd, 2015 - Removed dynamic LOD levels for now because they were causing a lot of load lag. - Raised minimum detail distance on trees since it was causing some casting effects to be seen through trees

Posted by on

0.9.7 - May 22nd, 2015

- Removed dynamic LOD levels for now because they were causing a lot of load lag.
- Raised minimum detail distance on trees since it was causing some casting effects to be seen through trees
- Yet another potential fix for equipment groups between players (and self) getting out of whack. This one might actually work!
- Fixed an issue where if you selected a spell after beginning a melee attack, it would switch the camera prematurely.
- Fixed suicide death every kill.
- Made wins give more XP, left losses the same. Made max XP loss per fight 125 and upped max XP win per fight to 250.
- Fixed issue with minimap having transparent areas due to tree conflicts
- Fixed melee still doing damage on Dueling game mode
- Updated many textures
- Reduced blind from link stream on BloodDrain
- Disabled melee back damage until I can figure out a reliable solution for it. Chances are I'm going to have to redo melee, with the "sweeping" colliders as I have them now, there's a lot of error in registering back vs front reliably.
- Added hit effect feedback on hit player for Lightning strike

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Tags
Patch
Browse
News
New
Post news
Views
97 (1 today)
Share
Related Games
Lightrise
Lightrise First Person Shooter
Related Engines
Unity
Unity Commercial
Related Groups
Bulkhead Studios
Bulkhead Studios Developer