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Lifecycles Act 2's release is imminent, so let's briefly review the latest news and updates in Drunk On Nectar's Nature Simulation world over the past 3 months or so.

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With the imminent release of Lifecycle's Act 2 a massive flurry of feature development, game-changing features and new content has been brewing in Drunk On Nectar, which aspires to become entertainment's first full-fledged Nature Simulation experience ever made

Let's take a look at DoN's Dev updates below, in chronological order!

Dev Update 1 (Act 2's Gameplay Prototype)

In this video we look at a new skin for the female Jumping Spider, a new Sandbox lifestage grid and finally Act 2's core gameplay prototype

Dev Update 2 (Spider Ballooning, Massive Population Boost!)

Discover what Spider Ballooning is, watch DoN's new 0.6mm creature do its thing and finally a mind-blowing number of insects swarm a single map all with full lifecycles support!

Dev Update 3 (Act 1's New Redesign)

With Documentary style narratives and better balance between Realism v/s Gameplay, Lifecycles Act 1 has been fully redeisgned; let's find out what that means for the game!

Act 2 Release

Act 2's release is now in the final stage. All the gameplay systems, new species and features discussed so far are being woven together into a cohesive gameplay experience to provide maximum amounts of fun and replay value for players.

It's almost there now! :)

Thanks for reading this article, for learning more about the game you can either visit the Official Website or the Steam Store page.

Thank you!

With ❤,
Venugopalan Sreedharan (Developer of Drunk On Nectar)

(My Steam Dev Page)


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