When you grow up loving a medium, you often want to create in it. Somehow, when Becca and I were very young, we discovered an RPG development engine and thought it was only logical to make our own games, so that’s what we did.
That RPG engine was called the OHRRPGCE, which is still available today (though the latest version was put out in 2013, so it’s sort of tapered off), and it was pretty powerful for its time.
We, however, were not as powerful. We were young, and most of the games we developed were juvenile or throwaway. There were certainly a few gems – one in particular – but the rest were either embarrassing or laughable. Often both.
But today we focus on the one, despite its flaws, that we’re still proud of. We want to tell you about the 4 design principles we learned from a little RPG called Genesis.