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A bunch of new additions that were implemented since October - animations, effects, fog of war, split-screen, main menu, loading screens, quick transitions, and more!

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Haven't written for a while, but I have been working on the project tirelessly :)

I managed to implement a different animation system for weapons, each one can have a unique animation (instead of predefined by very broad weapon type). Here's an example - Slingshot for Ranger:


I completely remade buffs/debuffs system - replaced it with Aura Controller, each aura can have its own icon, effect, length, etc... all affected by player/enemy stats. And it is all visible on the hud :D



...as well as a few new particle effects, here are some examples:

Stun:


Haste:


Armor buff:


Invisibility:



I implemented Pause functionality, as well as a bunch of in-game settings (which are saved, yay!)


Added Death system - for now, a short message is shown for a few seconds, and then you get teleported back to the last camp you rested at. Later, I plan on healing all enemies around the player who died, to remove possibility of rushing back after respawn again and again:


Created a ship that will be present in the game's intro sequence:


...with fully modelled interior, which serves as main menu + character creation hub:


Completely redesigned loading system - now with added level-specific loading screens and progress bar:


Split-screen multiplayer functionality added to main menu + improved co-op specific interface + fixed a TON of issues with it:


Implemented varied environments within one "level" - like getting into a cave without a loading screen


Entirely new Fog of war (map discovery) controller - now it's pretty slick, and it's saved together with each player character separately. I really like it :D


Also added collision blocks to prevent players from falling into the abyss or walking outside of the level

Collision2


...and currently I am working on dialogues and quests. Here's a little walk around the Dagis village, and a dialogue with farmer Ferk, who's probably the first person you'll meet there.


In case you have any questions or remarks, feel free to write here :D
...or visit project's Twitter Twitter.com
...or visit its website - Arpago.eu

Thanks!

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