Hello and a huge thank you to everyone for the continued support, for your questions and comments on all the social channels, you're the reason we're doing this!
For the latest update we have a combat presentation which should help explain the basics and direction we're going for design wise. We will make another combat update where we talk a lot more about the ideas we have for making it deep and engaging, for example via being able to craft/modify your weapon, plus we'll show a lot more fighting than just 1 duel - we want to show a lot of different variations of how an encounter can go about.
For those pondering about the part regarding faking/fooling your opponent by switching attack direction, this is called a 'feint' (Wikipedia - Feint: An offensive movement resembling an attack in all but its continuance. It is an attack into one line with the intention of switching to another line before the attack is completed. A feint is intended to draw a reaction from an opponent. This is the ‘intention’, and the reaction is generally a parry, which can then be deceived.)
What you see below is a demonstration of how you can freely choose between any attack angle, this also serves to show how you can perform a feint as explained above. We plan to balance feinting so it doesn't turn into spam.
We're ears open for suggestions, feedback and concerns, feel free to share everything with us.
Stay tuned for more updates, and don't forget to stop by our Kickstarter to check out the whole game!