Thank you very much!
This will allow us to boost the development of Antinomy quite a lot in the next months to come.
Now we had some days that were not exactly quiet but less exhausting than the last days of our campaign before. However, we couldn´t sit still knowing that some of you are already eagerly waiting for their first rewards, so we started with two major works at hands:
- First, we can now officially announce that the work on our main char Nathaniel Rosenthal has begun. We will keep you in the loop regarding his evolution from first 2D sketches to fully playable UE4 character here!
- In addition to that, we have loaded the old world prototype into the most recent version of GameGuru and gave it a shot in order to compile a version all of you with Early Access pledge tiers can play.
Our memory didn´t betray us: The old GG World Prototype was slow AND ugly!
You didn´t pledge during the campaign?
Well, while this might seem unfortunate, don´t despair: We received so many requests AFTER the campaign ended, that we decided to open the window of opportunity a little bit longer:
As you might have noticed, we added a "PayPal Pledge" button on the top of our Kickstarter Page. You can also use the DIRECT LINK in order to jump on the train.
Dont forget to write your desired pledge tier into message sent along with your PayPal payment! Doing so, you can also upgrade your pledge level - and get the early acces.
So, did the world prototype project still compile?
Oh yes, it did - we already have a compiled windows version that will be sent into compatibility testing on monday!
The best news is, that by testing it, we realized how much gameplay was already there to fool around with - although spread among a huge area and sometimes hard to find. We had totally forgotten that, in the last iterations of the world prototyping, we had put up some enemies there for testing purposes. Because of a lack of good 1892 AD models, we used modern soldiers with colts by then.
This outpost between the Capitol and Al-Hamra...
...was guarded by some nasty GameGuru stock soldiers with modern guns. And they shot well!
There is also some area heat damage, thirst damage, basic trade and even artillery guarding the Capitol. Because we didn´t have a piece of working artillery back then, we simply froze a soldier with a Bazooka there and gave him the firing range we imagined for the cannon (which was placed as static cannon before him). If you came too close, you were under fire from the "cannon" that shot bazooka rockets at you! You don´t believe us? Well, soon you can play yourself and find out!
No, this is NOT an 1892 AD cannon ammunition! As said, there is still time to pledge or upgrade your existing pledge. But if you are already a backer with an Early Access tier - prepare yourself, soon you will run around in our old prototype yourself, while we create the "real stuff" with far more appealing visuals, gameplay and enemies.
No bazookas or Colt-wielding modern desert soldiers in the Unreal versions to come. Promised!