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Kochol Game Engine 0.1.0 released. The new features in this version are OpenGL render plugin, Task manager, Entity system and File system

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Kochol Game Engine 0.1.0 released.The new features in this version

  • OpenGL render plugin added.
    • This version has OpenGL renderer plugin that uses CG shaders for shader language. So many parts of engine can now be rendered with OpenGL. The Renderer interface refactored a lot in this version to support OpenGL renderer.
  • Task manager
    • Task manager implemented in this version to add multithreading functionality to engine.
  • Entity system
    • A component base and multithreaded entity system implemented in this version that can handle game logics easily.
  • File system
    • The new file system design can virtually load files from internet, archives or any where

KGE 0.1.0


  • Add EntitySystem tool
  • Add 08EntitySystem tutorial
  • Upgraded from SDL 1.2 to SDL 2.0
  • Add mouse wheel event listener
  • Add LoaderDDS for loading DDS textures with this loader
  • Add Stream class for streaming data from varius locations
  • Add FileSystem and FileSystemManager for serching a file in different locations.
  • Add Renderer_ogl plugin
  • Refactor the Renderer class
  • Remove some gui classes
  • Add CG shaders to opengl renderer plugin
  • Add KgeThread
  • Add KgeMutex
  • Add TaskManager
  • Add TaskManagerThread
  • Add Task interface
  • Add TaskGroup
  • Update CPU class
  • Update Timer class to work with SDL
  • Add TSQueue a Tread Safe Queue
  • Add KgeLock to make use of KgeMutex easier
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