This week, we focused on making our game feel nicer, while adding a sushi level.
1) Scene Transitions
We added scene transitions of fading in and out to make scene transition less jarring
2) JUICE level select scene
We made a juicy level select scene, so users can have more control
3) Sushi Level
We added a sushi themed level
4) Cat level
We added a level where you have to avoid a cat
5) Physics tuning
We received a lot of comments on our wonky physics. Despite weeks of trying to fix physics bugs and make it feel nice, we spent one more week on it.
6) Controls limitation
To encourage more teamwork, we limited the angle to which the chopstick can rotate