This artwork is taken from Iron Grip: Warlord itself - the game will include cut-scenes, in which illustrations like these will help to carry the story.
In addition there has been a decision to do a rendering overhaul, in order to make the game look more up-to-date. This has pushed back the release date, but we'll be seeing a dramatic improvement in the way the game looks.
Didn't noticed there was a news post about this art. So I will repost my comment:
Oh and the improvement on the rendering engine sounds good to me. Higher polycount? Bump Mapping? Virtual Displacement?? More? Either way it sounds good!
I'd be happier with just a few more polies and higher resolution textures. I like the "steampunk" art style and weapon designs. It seems like this mod is aiming for universal compatibility so it can be played on just about any machine. Ultra high quality shaders are secondary then, IMO, and something that can be an optional patch in. My card *can* support Shader 3.0, but chokes and sputters on TF2 with all high settings.
the picture looks really good!! well done!!
Fantastic, professional concept art. Now, can your modelers and mapper match it?
Tell your artist his B2 reflection is wrong. And what's the point of showing this with all that white space and border around? It doesn't really serve any purpose even in the context of it being used in a cutscene.
Rendering overhaul? Sounds good to me. Just as long as it doesn't push the release back too, too much, I'm sure you've thought long and hard about it, anyways.