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Post news RSS Iridescence *NOW TAKING SUGGESTIONS!*

With Iridescence approaching Version 1.5, it's time to start taking suggestions on changes, and future content!

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GraveYard (Iridescence)

Iridescence V1.4 has finally been released, and as already said in this post's summary, it's time to take some suggestions as to what the game should have in it.

Now then, if you would like to make some suggestions, I advise two things:
#1. Make sure to play the game to get an idea of what you'd like changed, if anything.
#2. View the future plans in the game's news section to see what's already planned.

So, have an idea of what you'd like? Go ahead and leave a comment with your suggestion. If I acknowledge your suggestion as original and not already something I thought of, you'll be credited in game for the idea.
If you think you're idea is WAY to outlandish, don't worry! This game is basically abstract, so have at it!

One particular thing I'd LOVE suggestions for is the crimson forest. I've been working to figure out how to make it nicer, but I'm not exactly sure how to to that. If you want puzzles, parkour, or whatever, I'd like to hear it!

Below, you'll see some screenshots from the game to get an idea of what it looks like if you haven't already seen it. Keep in mind that there are many changes coming, so don't expect things to stay the same.

Iridescence V1.4 Hub Picture

ABOVE: A rough image of the hub section. Still a WIP, and will be completed in Version 1.5.

Iridescence V1.3 Screenshot

ABOVE: An early screenshot of the Crimson Forest during Version 1.3. Grass was changed in version 1.4.

Iridescence Screenshots

ABOVE: A screenshot of Purgatory during Version 1.2. Things haven't changed.

Comments
alyscus
alyscus

Here's a short playthrough of the game with some comments at the end. Not played in its entirety because it was lagging, but it's something! Hope this helps a little bit!

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sadfsaf Author
sadfsaf

Thank you very much Alyscus!

I'm sorry about the lag, it's just that the engine's kinda new, and it's being worked on by it's creators.

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