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Post news RSS Inventory, difficulty levels and GPS

This latest news update is all about the inventory system, the description of the various difficulty levels, including Hardcore, where your save gets deleted after failure, death or game over. And an explanation about the GPS system and phone.

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Stage 3..

Inventory:

The inventory will be used to hold certain items, batteries, puzzle items, clues and more. The space in the inventory is limited, and you must choose which items to carry with you, you may have to sacrifice batteries or clues to hold puzzle items, and vice versa. The inventory will also hold information about the battery level on the flash light, so you know when you need to change batteries, the dead batteries will also take up some inventory space, unless you find a place to charge them, you can discard them to save space.

Difficulty levels:

  • Easy:

    • Battery level decreases at a slow rate. 100% about 30 Min, on flash light, 35 Min on phone.

    • Batteries fill up 50%.
    • You can fill up battery level to over 100%, to save inventory space.
    • Normal inventory space.
    • Puzzles resets after failure.
    • Puzzles on main story resets after failure.
    • Less scary and hard events.
    • Phone can be charged in certain buildings.
  • Normal:

    • Battery level decreases at a normal rate. 100% about 20 Min, on flash light, 25 Min on phone.

    • Batteries fill up 50%.
    • You can only fill up battery level to 100%, discard discharged batteries to save inventory space.
    • Normal inventory space.
    • Puzzles does NOT reset after failure.
    • Puzzles on main story resets after failure.
    • Normal scary and hard events.
    • Phone can be charged in certain buildings.
  • Hard:

    • Battery level decreases at an accelerated rate. 100% about 15 Min, on flash light, 20 Min on phone.

    • Batteries fill up 50%.
    • You can only fill up battery level to 100%, discard discharged batteries to save inventory space.
    • Lower inventory space.
    • Puzzles does NOT reset after failure.
    • Puzzles on main story resets after failure.
    • More scary and hard events.
    • Phone can NOT be charged in certain buildings.
  • Hardcore:

    • Battery level decreases at an accelerated rate. 100% about 10 Min, on flash light, 15 Min on phone.

    • Batteries fill up 50%.
    • You can only fill up battery level to 100%, discard discharged batteries to save inventory space.
    • Lower inventory space (same as Hard).
    • Puzzles does NOT reset after failure.
    • Puzzles on main story does NOT reset after failure.
    • Game ends after failure on main story puzzle.
    • Save file deleted when game ends.
    • Monitors your breathing and screaming from your microphone, if you allow it.
    • Phone can NOT be charged in certain buildings.

GPS/Phone:

The phone will act as a GPS and a custom clue holder, you can write custom notes on the phone to track certain clues which aren't automatically tracked (notes are automatically tracked, solutions, drawings and photos are not). Same as the flash light, the phone has limited battery, and must be charged or find extra batteries. The GPS will use a dynamic texture mapped onto a 3D object, the GPS location (and texture) will be updated once every 2 seconds, to save computer power, if you want, you can turn of the dynamic texture and instead use a static 2D map (no GPS) instead. The GPS can also be configured to update at a different rate, depending on if you have a fast or slow computer. Objectives will not be tracked on the map, but you can add way points with notes, to remember what was at a location, or what you need to do at a certain location.

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