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Post news Report RSS Introducing: Immunity

Follow Vicci Entertainment on the upcoming release: Immunity. A simple shoot em' up. Play as the last surviving white blood-cell and destroy opposing threats that only wish to vanquish you.

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Vicci Entertainment Introduces:

Immunity

A simple shoot em' up. Play as the last surviving white blood-cell and destroy opposing threats that only wish to vanquish you.



Dev Diary 001 - Kyle Snelgrove (CEO/ Founder)


Hello all of IndieDB. I know it has been a long time since my last activity on this profile.
A lot has changed. As did our direction for Vicci Entertainment. Project Austine, as you may have noticed, witnessed a slight halt. Simply put, we have decided to delay that project until further notice. As the only developer working on that project at the time, I was struggling to find the time needed to work on Austine. My full-time job at the time was demanding and exhausted me by the end of the day. However, things are different. I am unemployed currently, so I am able to use the lost hours to do what I love: making games!

I have been working on Immunity for at-least a month on-and-off. I wanted to keep the game as simple as possible while still being beautiful and fun to play.

Here's a screenshot of the game so far with the power-ups I have been working on:

Three powerups being used at once.


Powerups include:


Toxicity:

Passive ability that emits a toxic cloud that deals damage to any incoming bacteria that may enter it's affected area. Cloud can be shot to extend the range of the effect,


Projectile:

Active ability that shoots a single projectile toward the desired location; deals area damage on impact effecting all that is in its blast zone.


Multiple Projectiles:

Projectile x3! Shoots 3 interweaving projectiles that deal massive damage to anything in its area.


Energy Shield:

Spawns a protective shield. Shield breaks upon collision with enemies.




My main goal is to release the game by the end of November. Just in time for Christmas. The game will of course be free. However, with the inclusion of in-game ads and in-app purchasing. I will likely need you, the community's, help with balancing the extent of that feature.

This is going to be a lot of fun, and I hope you all will join me on this adventure!

Much love,

Kyle Snelgrove

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