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An interview of the origin of Trash TV and why sometimes it's okay to clone games.

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I did another interview, this time on the origin of Trash TV and why sometimes it's okay to clone games.

"TRASH TV: THE MONOMYTHICAL APPLIANCE BLASTER MADE FROM A PURÉE OF BLENDED GAME IDEAS

Cloning a successful game can actually lead to positives sometimes, and testament to that is Lawrie Russel’s Trash TV – a game that started out life as a clone of Vlambeer’s Super Crate Box."

Read the rest here.

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