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The user interface and dialogues were translated into English thanks to Laura Hendrickson and Yulia Nikolaeva.

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Insatia 3.5a with English localisation!

The user interface and dialogues were translated into English thanks to Laura Hendrickson and Yulia Nikolaeva. In addition to the localization, the following changes are visible in this alpha version:

  1. The controls are rebalanced: the worm speeds up smoothly, glides more and can turn sharply before jumping.
  2. Decorative bonsai trees were added to the existing levels.
  3. A digestion meter was added on the left side of the screen in the GUI.
  4. Added some effects to the level ending and moved the GUI indicators from the center of the screen.
  5. Fixed some bugs found by players: crashing from Alt-Tab, not saving the custom controls, etc.
  6. Made the race level easier and added arrows marking the way to the finish line.
  7. You can now use adrenaline in bursts at any time.

We are currently trying to find a way to redraw the worms and other creatures. You can see our latest work in this video.

Comments
Shuuny
Shuuny

Very cool! Can you share some details on how you implemented movement/animation of worms?

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Kozinaka Author
Kozinaka

Thank you! :) Movements are very simple - worm head save it's trail and bodies track this trail like train vagons. Look at this picture: Indiedb.com

In the game try to push '1', '2' ... '0' keys. It will show/hide debug render. You will see bound circles and worm trajectory.

Worm head animation is simple too - just two pair of jaws witch opens and closes. :) English is not my native language, Im sorry. If you have concrete questions - ask it, Ill try to answer. :)

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anthonyyoussef01
anthonyyoussef01

We need it to be online!

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