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Post news RSS Insanity's Blade the "Arcade" Experience?

A full 16-bit/arcade styled graphic update from the games original 8-bit graphics. And then some!

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You read that right! I put about 18+ hours into updating the graphics in the demo (separate set of working files) over the weekend and updated all of the graphics to full color in the game. So technically it's no longer the 8-bit experience if we go down this route.
So before I pull the trigger, I wanted to show you all a video of the game in full color. Also I have made other changes along the way that were part of the 8-bit update as well. The main character has a new upper body animation for walking. No one liked my super Robocop pose ;) So I caved and changed it. Title screen is now animated - this is my favorite new update! End of first stage house is partially rebuilt as well as a bit of the underground to make it a bit easier for co-op. Tweaked camera here too. Intro bits have subtle animations in them. And I can't remember what else I have done. It basically looks like a new game!

The gameplay itself will remain the same as well as the music and sound. Only the graphics would be changing.

The reason behind this update
mostly because we wanted to bring you a better experience - and with the limited 8-bit NES palette there was a lot of color blending going on between the action and the background. This not only fixes that issue but also brings a new level of excitement and playability to the game!


New demo links posted below video!!

This update is not the beta update that we've been working on with the shooter stage/cart boss fight etc. If the new graphic update gets a yes votes then I will have to recolor everything I've done since the Kickstarter ended - will take a few days :)

Anyhow enjoy the video and I look forward to your feedback and votes. I will check the votes as of Friday Dec 10th at 12am my time and let everyone know which direction the graphics will go in!

Here is the Video:

Demo Links:

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