Quite a few weeks between the last update and this however this time it wasn't due to the fact that we don't have anything to show, but rather because we (and especially I) am pretty busy with development. Anyway you can read more about what happened etc. in my .plan.
Let me introduce dru, who is helping out with weapon animation before I proceed with the pics. I didn't announce his team join yet, so please excuse me :)
But now lets check out some pics ! First of all the p22 finally got a skin from Pete, both black and as silver slide variant. More over FraGGer modeled a nice sawed off shotgun and omg yes, you won't believe it but a couple of new ingame shots !


So lets see, below you will find some ingame shots of the colt1911 and as an added goodie, the colt spots a new (previously unshown) skin from Insulaner.
Also a small teaser at JMWs condemned map which is currently getting some detail loving. I also got around to recode some particle related stuff, and the new fire particleFX is shown on the screenshots as well. Further more for those thinking that the HUD is too white, well fear no more its customizeable.
You can change red/green/blue and alpha values via the console (as shown on the last screen), aside from the fact that it is clientside scripted so that everyone can create and use his own hud without changing the sourcecode.
The HUD might get explained further next week, if you can't wait that long go to the boards and "buy" the HUD-concepts, or ask at the boards.






Finally, should you be too lazy to read the .plan, we are progressing extremely fast atm, and thanks to all the fans who are supporting us :)
Edit: Just a small note: For those who don't know it - the first 4 screens are showing the engine test-map.
Yay, with all the images and stuff.
Lookin' good!
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Dude, just die. This mod's been underway for like, a long time. It has it's own engine, coded by Ghostface himself.
I've followed the mod (uh, game ;P) for quite some time now, and it's probably the one I'm looking forward to the most.
Small Edit: It's based off qfusion, based off the Quake II Engine.
But meh, lot's of it is coded by itself. Oh, and the first four screens is just a testmap to show the engine's capabilities.
The alley map is the engine test map, for those who didn't get it yet (I don't blame anyone I would just like to make it clear).
Also the VS topic has been discussed in detail, even with r2 so I wont further discuss it anymore (except for the case that anyone got something new to say). What about we shutdown all realism mods in respect to action quake2 ? Whatever...
^^Thank you.
Looks good as usual nice job man.
burning barrels are really cliche
does that really matter if you just want to show the particleFX ?
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That was totally unneccesary and rude. I will make sure your IP will be banned.
Stop insulting Ghostface and Nosferatu. I've been following it closely and the team's skilled and friendly. Don't disrespect them for your own personal feelings, whether you like the game or not. Hate the game, love the devs (or at least respect them).
Nice work as usual, Nosferatu team.
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If you'd've read the "game" page on their website, you would know this isn't a 'Clone'.
Nosferatuthegame.com
That is a cool looking pepsi machine! I love how it glows!
aye, the engine effects are great :D
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Though you can tell it does owe certain elements to VS. Still, I don't know about you but I'd rather mods (free games/engine mods in this case) were inspired by a great and rather different mod like VS then be realism 5002 or Zombies.
Still any VS clone discussion needs to be put in perspective. Look at those screenshots! That drinks machine is clearly using the Pepsi logo which is obviously copyright to Pepsi! And I bet they didn't even ASK permission!
:P
(bad joke)
Oh yeah now that I'm not being stupid, it looks great.
1) Respect the dots, :, .: and ::
2) He never ripped it off. He played Vampire Slayer, liked it but thought it was missing stuff. So he did an entirely new game, new concept, everything new.
3) As Ghostface said, this has been discussed with RouteTwo
Oh and something I forgot:
Yep, they did. They also asked CAT for permission to use the CAT logo on a Caterpillar.
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by the way, why are you flaming a mod while on the guest account? quit being such a pussy and log in
Heh, Menza I think you missed the
at the end of that. It was a joke on how sue-happy companies (justifably) are when it comes to protecting their IP.
And to your 1) point, people should respect each other based on how they act rather than their position with the site. That's always been my position and luckily most of the staff here are pretty decent folk.
These people do raise points on originality despite their abusiveness although I've already stated my opinion on this and I'm sticking to it. You can see it as an ode to a classic mod rather than a rip-off which is the way I want to look at this. I much prefer this than realism plus it's GPL which is extra cool.
I really like that rug too. Good luck team.
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Oh you are lucky that I actually enjoy controversy both in real life and on the web so lets see, Mr. Guest:
"Ghostface is a joke, and looked like a fool compared to Routetwo upon a debate on the VS forums."
Ah sure I looked like a fool on the VS forums. Well not hard if route2 bans me after bringing up arguments which make HIM look like a fool - He even edited some of my arguments out. Also disabling the ability to register new accounts (for everyone) was also a VERY clever idea.
Also I never tried to hide that it was not entirely a new idea but instead inspired by Vampire Slayer. But hey you know what ? Basicly Vampire Slayer is just a mix between Alien vs. Predator, Counterstrike and Team Fortress - OH GOSH ! Wait so did he steal the round system from Counterstrike the Classsystem from Team Fortress and the Human vs. Creature concept (weapons vs. melee - slow vs. fast/leeping etc.) from Alien vs. Predator ?
You know what Mr. Guest ? You are a joke. Look at the game development industry. There are dozens of world war2 games/mods, dozens of realism games and so on. Just because r2 created a vampire themed game which is almost dead by now anyway - does that mean that nobody is allowed to create a Vampire themed game again ? What about Enemy Territory ? Of course its just Day of Defeat with some tweaks right ? Or what about IOS from r2 himself ? Surely its just ISS with some tweaks right ?
Yes he had a good idea with the staking aspect, yes we got that too, just like Counterstrike/TeamFortress/AvP got a couple of good aspects which he infact took.
Oh and sources say that you are prolly Curman (https://www.moddb.com/members/curman) which would be even more laughable go back and develop YOU RIP OFF Vampire Slayer mod. Actually its you who should shutdown Vampire Requiem in respect to r2 since its going to be on hl2 and r2 surely would like to make his own VS sequel. Aside from that, hiding behind the Guest account is lame as hell you know.
You should start to apply your whole stealing concept into both directions (r2,curman,etc.) not only on me.
btw. we don't have stunts ;)
Oh btw. don't take it the wrong way, as I would want to attack Vampire Requiem. They can do whatever they want, but imho its ridiculous to ask other people to shutdown their games/mods if you are actually creating what you blame others for. (And even if the poster is not Curman which I highly doubt - He still asked me to close down Nosferatu, even though he was creating a so-called "ripoff" himself).
It was just a fact to further emphasise my point of your one-way stealing concept.
Sounds like this Routetwo fellow totally ripped off ID and Bram Stoker, and the latter totally ripped off Vlad the Impaler and Gutenberg!
But really what gets me is how Shakespeare totally ripped off Chaucer! Sure their stories are completely different, but basically they're all about people and stuff that happens to them! All Shakespeare did was take Chaucer's words and re-arrange the letters!
curman is my hero.
nice work on the engine nos team.
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So you are complaining about us ripping off a mod but not ripping it off 100% because it is that much different from VS ? Don't you see how ridiculous that sounds ? Oh and of course the automatic weapons argument doesn't apply for VS with its MP5 (from the earlier betas) and the Uzi (contained in the current build) ? Also what the hell are you talking about being weapons everywhere ? We don’t have classes since in my opinion they are too limiting for the player but instead each player may choose one sidearm and one primary weapon. Ammo is highly limited so its not like it’s a piece of cake to kill vamps now. Another point is that I think that the VS maps are way too bright (I though faint was at day when I first played it). Vampires are related to scares and horror, and in Nosferatu, Vampires have to use shadows and the dark to their advantage. Thus the maps feature a lot of darker areas where vampires are able to ambush the slayers. A flashlight is a quite good idea if you go out at night to hunt vampires, don’t you think ? And the possibility of UV-Flashlights which would make damage over time (like 2 hp each second as long as you highlight him), is still undecided.
Of course he was. I am highly addicted to vampires myself and saw dozens of movies and read lots of books about it. I just felt that you could do so much more with the whole vampire theme.
Yeah that’s the basis. I liked that aspect on VS, and I never said that I didn't take it from VS ( I am talking about the staking). But that’s it. This is how the game industry works. Every game is basically a mix between ideas that have already been done, with additional new ones (its called evolving). And your all original VS mod is no exception:
Lets take the description of the highly popular Gloom Mod (released years before VS)
Omg doesn't that sound familiar ? Replace spiders with vampires and you almost got Vampire Slayer.
You are correct regarding the stunts - it was still under the game description however the stunts have been dropped since then. The game design is constantly evolving so the site is not always up2date. Same with the feeding of corpses, this has been dropped as well. I admit that it all started out much more similar to VS then it actually is right now.
Also please don’t mistake the mentioning of other mods and VS as attack. I don’t intend to attack anyone I just like to use examples.
Yeah as long as you are around. And aside from that 90% of the players don’t even care if somebody “ripped-off” ideas from other mods. If the mod/game is good they will play it, they might think “hey I saw that aspect in xYz” but they won’t say holy ****, the game looks cool, got lots of new ideas that I like but it seems like they adopted some ideas from other mods – OMG I won’t play it”. Unreal Tournaments Tactical Ops is a good example. More or less a 1:1 Counterstrike Clone (exactly the same game-concept), is one of the most popular mods for UT, and it even had a retail release.
So please take my advise : If you don’t like our game then go away and annoy someone else, we don’t care. There are lots of other players who are waiting for the release, I can deal with a couple of paranoid fan boys. Sorry @ curman for thinking it was him, but who are you then (you surely visit this site quite often?
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Taking the exact same idea, altering it, then claiming credit for it is different from taking a similar idea and borrowing a bit of inspiration from outside sources.
In the creative world, people are constantly borrowing ideas from one another. Its part of the process of creative evolution.
Here is a 'for instance' for Guest:
Im working on a map. As part of my creative process I play a number of other maps looking for inspiration and ideas. I see an idea in another map that would work well in mine. I 'borrow' this idea, incorporate it into my map, and tailor it to suit my needs. The result is a better implementation of the original idea.
Am I a theif? Or just someone who drew inspiration from elsewhere? Did i just steal an idea and tweak it? Or did I incorporate a good idea, improve upon it, and thus, evolve the concept further?
Your answer will be based on the degree to which ideas were borrowed and implemented - and whether or not YOU feel that the line was crossed. The line is a subjective one, so there is no clear cut answer as to whether or not Ghostface crossed it.
BTW, I do not feel that Ghostface crossed the line. And I dont think you can judge whether or not he did without actually playing the game. Reading a brief description of a game and looking at a couple screenshots does not give you enough info to make assertions like this.
Hey Mr. Unknown please reveal yourself or are you just spineless ?
Too lazy to read what I said ? Maybe because you can't come up with anything against it ?
Well to answer your post. Where is the problem if you make that map for Doom3 ? Of course you would have to make it quite dark in order to support Doom3's shadow gameplay. I don't know about the gameplay tho, since Doom3 is deathmatch and the map is designed for teamplay. So prolly the map wouldn't work very well with Doom3 also considering that its quite big and open and Doom3 likes indoor areas better.
Btw do you know what this would be called ? Its called an homage.
Regarding the credit I don't hide the fact that VS was one of the reasons why I started the game. I say it all the time, its also written on the website
Lets check the FAQ:
Also you are constantly contradicting yourself. Once Nosferatu is a VS rip-off where we tweaked some stuff, then we changed too much and its nothing like VS. Please take the time read the Design Doc and then tell me again that we tweaked a couple of things. I might very well setup a comparison table for the lazy ones.
curman just stop it. jesus you are so jealous.
OMFG, you stupid, stupid nub. Have you ever read a Gibson novel? Have you ever seen Tron? Ever played System Shock? Dystopia is most certainly not original.
CS featured man vs. man. Does that mean there should never be a man vs. man mod?
VS featured man vs. vampire. Does that mean there should never be a similiarly themed mod? Do you really think nobody would have thought to make a vampire themed mod if it wasn't for VS? It's so obvious. Even VS isn't an original idea.
Guest, stop wasting everyone's time with this. Put your f*cking Jr. High study hall to good use and learn some English instead of posting BS.
Could you just please give it up? All your points seem even more stupid for every time you repeat them.
Natural-Selection did not add something unique, they just combined, lets say, Starcraft and Gloom. Oh my god how could they do that? They should have shut their mod down in development stages because it was not original!
This routetwo character should obviously have shut down his mod in development because all of the ideas in his mod are taken from vampire lore! Did he even ask Bram Stoker for permission to make this game? Did Bram Stoker say 'Yes'? No, but he still made Vampire-Slayer. We don't need any permission from routetwo to make a game about vampires, that is just ridiculous. Even though Nosferatu and Vampire-Slayer may have some likeness, this is not a clone we're working on, it has as much in common as apples has with pears. OH WAIT! They're both fruit?? It is commonly known that you have to stake a vampire to kill him, we couldn't just leave that part out you know.
Now you're going to reply with the exact same post as you already have three times, with the words turned around a bit, because speaking to you is like speaking to a wall, words just won't register.
By the way, if you dare not reveal your nickname that means you aren't sure about what you're saying, it's obviously more convinient like this yea?
what about point of attack? cs clone, but popular.
I hate people who try to speak for the creators of something and say "take it down". I had this happen about half a year ago when someone said that about my Perfect Dark port. So really, **** off, leave this site and ignore the mod, don't play it, that means you are doing your part to make it fail by not playing it, it's called a boycott, and it involves less typing.
Just dropping a short note before I go afk.
Mr. Still Unindentified Guest, theres not much point with further discussion this with you if you don't even think that your points are valid enough to reveal your identity.
Oh and did you actually read that long post on page 3 ? It covers all your points and Mr. Natural Selection is soo original, ever played Gloom ? Natural Selection had exactly one original aspect, that was the top/down commander view, everything else has already been done. While Dystopia looks very cool its hardly as original as you make it seem (as mjk mentioned). Please for once remove the blinkers...
So I guess all world war 2 mods/games are just remakes of the dday mod for quake2 ? And all realism mods /games are just remakes of ActionQuake2 ? You know just because that long post the page before looked so scary long, doesn't mean you shouldn't read it.
Oh and please look up what the word homage actually means:
So if the creator of cs_siege greatly influenced your map then its a homage.
Also your map scenario and my game/mod situation is not the same. It wasn't like I though, hey lets create a VS clone and change some stuff that I don't like it. It was more like, hey lets create a multiplayer vampire game and lets take a couple of good ideas that have worked before. (VS prolly did the same thing, r2 prolly though hmm.. classes like in TF, round based with 1 life like in CS, movement like in AvP etc.), its just that there happened to already be a Vampire mod out there when I started Nosferatu, does that mean that I am not allowed to use some good ideas of them ? I admit where I got them from, and I thank r2 for his mod, but this is nothing uncommon in the game developmen industry. Every single game developer uses stuff from previous games, as well as every mapper and modeller.
Thats the difference. I am not takeing VS and tweaking it a bit. Its just another Vampire themed game which shares some aspects. The differences outweight the similarities and you would know that if you actually researched a bit more.
Also please don't continue with ignoring the arguments I post.
Btw. r2 said while not being happy he doesn't really care about our project.
what is the point of continuing this thread? why are u talking about other mods in news regarding nosferatu?Administrators where are u?
guest shut up, no one is more pathetic than u, who continue to flame all the mods everywhere on this site. OH WAITTTT, DOESN'T EVERYONE HATE U ENOUGH ALREADY? WHO CARES WHAT U THINK .ur arguments are stupid, no one gives a **** about if its original or not, if its better people will play it.
the whole point of timcoop is to give u something to play with until svencoop2 comes out. ur telling me u won't play that mod because its not orginal.
OHH OH NO, DYSTOPIA IS SOO POPULAR CUZ ITS NOT ORIGINAL. OH NO OH F^CK. their work is good,SO SHUT UP, i don't think anyone gives a **** if its unoriginal.
ok guest, lets see what u think is original. OMG its probably tetris, ya go hide in ur f^ucking room and play ur tetris. YA SO STFU
Speaking of tetris, I played a flash game the other day that was like tetris, only 3d. I was so furious I almost smashed my monitor. ******* theives!@
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ps: its curman.
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hu? this game has nothing todo with blood - nothing at all