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How a small JAM project becomes something bigger...

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Initially this project was a small game made for a Myst JAM hosted on Itch.io by Sophie Houlden (January 2016). The development of this project lasted about a month and was created only by Juanjo Barcelo, lead artist of Luminy Studios. The result was a prototype with very few interactive elements but enough to see the potential of the project.

Rapidly it turned into something bigger and now is in a very early stage of the development because we want to redesign many things to create a game a bit more complex and extensive.

You can download the prototype and play it to see how it looks. Remember that this is a prototype made only for one person in a month approx.

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