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Post news RSS Huge Balance Changes

Since launch we've been collecting a huge amount of player information, feedback, statistics and general information about the game. We've just released our first giant balance patch which addresses some of the core problems many had with things.

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Since launch we've been collecting a huge amount of player information, feedback, statistics and general information about the game. We've just released our first giant balance patch which addresses some of the core problems many had with things.

This patch aims to level out the playing field a bit between all the different cores and all the different brawlers. As always, we expect there be some problems, but hopefully things took a change for the better and the number of viable strategies should of gone way up. Here's a breakdown of everything that has changed:

Cores

  • Aggronium energy changes reduced from +10/-10 to +5/-5.
  • Ensnarium damage to enemy Core on trap trigger reduced from 15 to 10, removed 20% boost on attacks targeting it, health reduced from 400 to 300.
  • Knowledgium card draw ability energy cost changed from 20 energy to 10 energy and 20 health, removed downside of stopping regular draws at 80 energy.
  • Molassium energy changes reduced from -10/+10 to -5/+5, and change point reduced from 50 to 40.
  • Overrunium bonus for 4 brawlers reduced from +10 to 0.
  • Shellinium armor reduced from 10 to 0, armor bonus for friendly brawlers reduced from 5 to 0, ability added to give 15 armor buff to one brawler each turn.

Big Changes

  • Token Units are pieces on the board that haven't come directly from a card in hand. This includes things like Zombium Rabid Zombies, Silly Monkey Traps, etc. Now, any card which is classified as a token unit is killed it will not go to discard. Furthermore, when a token card is bounced (Big Red Button, Skyhook) it does not return to your hand.
  • Big Red Button now reduces energy to 0 after playing it, and installs a -10 base energy debuff.
  • Combustible Lemon damage changed from 50 to the target and 25 to surrounding pieces to 35 to target as well as surrounding pieces.
  • Deranged Mime energy cost reduced from 65 to 50, health reduced from 120 to 100, armor reduced from 10 to 0, attack reduced from 30 to 20, Mimery ability extended to clone attack range, movement range, and armor as well as attack damage.
  • Energy Drink changed to always award 75 energy rather than current base energy, energy cost increased from 30 to 50.
  • Extra Life now gives a +20 health buff as well as healing to full health.
  • Four Leaf Clover changed to be permanent rather than a one-time effect, number of uses reduced from 3 to 1.
  • Hypnotic Watch restriction changed to enemy brawler cost is less than or equal to friendly brawler cost rather than within 15 of each other.
  • Puppet now reduces your energy by 10 while it's in play.
  • Solar-Powered Shovel has been totally changed. It now removes enemy traps from an area of 7 tiles, and has a single use. It has also been renamed to Solar Shovel.
  • Transfusion energy cost increased from 0 to 10, extra card draw removed, effect changed to add the base health onto the other brawler as well as heal, so now it can be used to combine the health of two brawlers, sort if like Stitch/Frankenbolt.

Small Changes

  • Airship health reduced from 80 to 70.
  • Ambulance healing increased to 35, armor increased by 10.
  • Banana Peel damage increased from 25 to 30.
  • Bicycle energy cost reduced from 35 to 30.
  • Boomerang energy cost reduced from 30 to 20.
  • Bunker armor buff increased from 10 to 15.
  • Dirty Needle now does 20 damage over 3 turns and cost 30.
  • Disgruntled Mailman movement range increased from 2 to 3.
  • Doctor Acula health increased from 80 to 90.
  • Dr. McStabby health increased from 50 to 60.
  • Electrocute base energy cost increased from 10 to 20.
  • Electrocutioner health reduced from 60 to 55.
  • Emperor armor reduced from 15 to 0, health increased from 115 to 120.
  • Engulfing Flames damage increased from 40 to 50, energy cost increased from 35 to 40.
  • Ghost Ship attack power reduced from 70 to 60.
  • Grenade Vest energy cost increased from 25 to 35, damage increased from 30 to 50.
  • Holy Rain energy cost reduced from 30 to 25, number of effects reduced from 4 to 3.
  • Hospital now heals for 60.
  • Hugo health reduced from 70 to 60.
  • Intern health increased from 90 to 100, attack increased from 55 to 60.
  • King Cobra health reduced from 105 to 90, movement range increased from 2 to 3, attack power reduced from 10 to 1, poison damage changed from 25 for 3 turns to 30 for 3 turns.
  • Land Mine damage increased from 45 to 50.
  • Leather Daddy armor increased from 5 to 20, health reduced from 105 to 90.
  • Leg Clamp is now a permanent debuff.
  • Magnet energy cost increased from 35 to 40, health decreased from 60 to 50, effect range increased from 2 to 3.
  • Mega Blowdryer push range increased from 3 to 5.
  • Moist Manatee attack power reduced from 45 to 40, health reduced from 100 to 90.
  • Molotov Cocktail damage reduced from 60 to 50.
  • Origami Shop energy cost reduced from 45 to 35.
  • Party Animal attack power reduced from 15 for each Brawler in play to 10 for each Brawler in play.
  • Party Crasher comes-into-play damage increased from 10 to 20, and attack reduced from 35 to 30.
  • Piggy Bank energy cost reduced from 30 to 20.
  • Poindexter attack power reduced from 25 to 20.
  • Priest now only does half damage when attacking friendly targets.
  • Principal Sterns health increased from 135 to 140, armor increased from 0 to 5.
  • Replicator energy cost reduced from 30 to 25.
  • Resurrection energy cost reduced from 25 to 20.
  • Roller Disco energy cost increased from 35 to 40, movement buff increased from 1 to 2.
  • Shogun health increased from 85 to 90.
  • Silly Monkey health reduced from 85 to 70 (and benefits from Banana Peel buff).
  • Skyhook energy cost reduced from 45 to 20, number of uses reduced from 2 to 1.
  • Snake Basket changed from 10 damage per turn for 5 turns to 15 damage per turn for 3 turns, initial damage increased from 10 to 15.
  • Spike Pit energy cost reduced from 50 to 35.
  • Surgical Mask now gives a +10 attack buff, number of uses reduced from 3 to 2.
  • TNT energy cost reduced from 25 to 20.
  • Teleporters armor increased from 0 to 10.
  • Time Bomb energy cost reduced from 35 to 30.
  • Tornado energy cost increased from 30 to 35.
  • Trampoline energy cost reduced from 30 to 25.
  • Ventriloquism energy cost increased from 40 to 50.
  • Warp energy cost increased from 25 to 30.
  • Witch Doctor health increased from 85 to 90, attack increased from 35 to 40.
  • Wormhole energy cost reduced from 15 to 10.
  • Zombium Zombies health reduced from 30 to 25.
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