Good day, captains! Little time passed since the last news, and “How does it work?” beats the rush to give some fresh information about the project.
As you have already noticed, we are not afraid of the bold ideas. Monetization, genre, gameplay, setting… Player’s development also didn’t make an exception.
For a start we decided to refuse from the classical accumulation of experience. It is time to offer something fresh! The system will be based just on the Ranks and Grades.
The grades are given for particular battle achievements and have different degrees. For example, if you play a submarine you can achieve the “3rd Degree Submarine Hunter” grade for eliminating several dozens of submarines.
You should gain a particular amount of any ranks plus several obligatory ranks in order to receive the next Rank.
Gaining the Rank is the first obligatory condition to open one or another ship and affects the whole group of vessels. It is required to meet the second condition – earn a unique set of grades to open any particular ship.
The main benefits of such system are freshness, consistence and diversity. How can one speak about the spirit of marine battles of the captain gains some experience instead of medals and ranks? Now you should show yourself in the battle from a variety of angles and gain access to new ships in accordance with your achievements. You will constantly change priorities in battles to fulfill different conditions. Today we try to survive like the devil and tomorrow we step off the deep end.
All the examples given in the article are for reference purposes only.
This is all for today. See you next time!