This should be the last of the physics work for now. Over the last few weeks we've been working on new art assets. I rigged a number of old test models with physics so I could work on the UI a bit and get a feel for load/save and the flow of the game. Thankfully this means we can steam forward with the gameplay and trade/AI aspects a bit more. Valentin (new artist) has been working on some assets that will go towards the trade functionality. Will show how that works next time.
Anyway, here's the video:
As you can probably see, there are still a bunch of relatively minor things to fix. Not least some of the visual niggles (UI, tools) that are currently placeholder programmer art. Anyway, its still a work in progress so look forward to showing it as it evolves and gets more polish.