• Register
Post news RSS Hoarder Alpha - Week 2 update

A new week of development ended. This time I focused more on following up on the received feedback. Also I wasn't happy with the GUI so I did some changes.

Posted by on

Hello guys.

This was a good week I think. I managed to get lots of things done and fixed as I am getting more comfortable with the way Unity is working.
Change log :

- New GUI, with even more functions;

Worked on the GUI to make it look better, be more compact and intuitive to use.

- New tutorial system (quick tips shown to the player which can be easily dispatched with left-click);
Got complaints from some people that they didn't knew what to do next on some occasions (which makes sens, it's normal for me to know my game :) ). I created a tutorial system based on the same principle as the GUI, simple to use and compact. Should more information be added ?

- Added Spell icons;
I hope you like the graphics.

- Added the Artifact Repository system, where after each victory the player has a chance to receive a special artifact that will aid him further in his journey; What kind of a hoarder would you be if you don't gather the most exotic and powerful artifacts ? For now, there are 30 artifacts implemented each adding some bonuses to score or population (depending on rarity). Are there enough or should be more ?

- Changed the name of Evil Ancient Scrolls of Wisdom to something more simple : Evilpedia;
Shorter name same quantity of information :)

- Added a new AI behavior, where for each map the AI will have a different behavior (spawning different unit types and numbers);
- I'm curious what you think about it. Still needs work, but this can only be done through feedback.

- Health Bar is finally working
It took me veeeery long to implement it.

- Reduced interaction between units, but it is still not perfect (now it's too little interaction I think) ;
I'm still working on forcing the units to behave more natural.

Thank you for reading and I await your feedback.

Comments
Ashkandi
Ashkandi

Looks good so far. Why humans are giants though? :P

Reply Good karma Bad karma+3 votes
primus88 Author
primus88

Maybe I should've had mention that.
The units you see are placeholders. The final models are still in the works. So in order to differentiate them a bit, I changed sizes.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Browse
News
New
Post news
Share
Related Games
Hoarder
Hoarder Real Time Strategy
Related Engines
Unity
Unity Commercial