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Join us as we learn where GRIM Studios went and what happened to SCP-847: The Mannequin.

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Greetings, everyone. This is DrShikura of GRIM Studios. As of right now, GS is a one-man project and I feel that I should start by explaining my absence. Since I was roughly 10 years old, I tinkered with video game design and little scripts. I picked up Unity not too many years ago and fell in love with it, but wasn't nearly as experienced as I thought I was at the time. I posted my project on IndieDB, titled "SCP=847: The Mannequin."

I regret to admit that this game was nothing more than a tinker project that taught me the basic fundamentals of the Unity Engine. It showed a slight amount of potential, but none that I was able to grasp with my knowledge at the time. Earlier today, I logged into IndieDB again for the first time in almost 2 years, much has changed for me. I found my ancient, abandoned project and immediately wanted to delete it. I couldn't (and still can't) find a way to delete SCP-847 from GRIM Studio's games list. I changed my mind after a few minutes because the more I looked at it, the more I felt obligated to see this project through to the end. At least, before I post what I'm currently working on. That's a conversation for later.

SCP-847 is seeing a lazy, but inevitable revival as I re-work my old ideas and give you a game. It may take a little while, but I'm coming back with more content for everybody to ogle at. I'm sticking around this time.

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